#pragma once

#include "DXAMLCommon.h"

struct RenderProperty
{
	union
	{
		struct
		{
			/*0x00*/XUINT16 m_nOffset;
			/*0x02*/XINT8 m_flags;
			/*0x03*/XINT8 m_nGroupOffset;
		};
		/*0x00*/XUINT32 uiAllBits;
	};
};
